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AI Insights · Timothy · October 2021

Top 5 Hybridcasual Games on Unified Platform in Finland Q3 2021

Discover the performance trends of the top 5 hybridcasual games in Finland during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Hybridcasual Games on Unified Platform in Finland Q3 2021

In the third quarter of 2021, Finland's top 5 hybridcasual games on a unified platform showed interesting performance trends. Here’s a closer look at their weekly downloads, revenue, and active users.

Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced a stable increase in weekly revenue, peaking at around $364 in mid-September, and maintaining similar levels through the end of the quarter. Weekly downloads fluctuated, with a high of 2.4K in late July and a low of 1.8K in early August. Weekly active users remained fairly consistent, ranging from 19K to 20K.

Flip Diving by MotionVolt Games Oy saw a significant spike in weekly downloads, reaching 6.3K in mid-July before gradually declining to 436 by the end of September. Weekly revenue peaked at $323 in mid-July, followed by a decrease to around $91 by the end of the quarter. Active users also showed a peak of 13.5K in mid-July, dropping to approximately 3.5K by the last week of September.

Tomb of the Mask from Playgendary Limited maintained a steady weekly revenue, with a notable increase to $251 in mid-September. Weekly downloads ranged between 1.2K and 2.4K, while active users were relatively stable, with figures hovering around 25K to 29K throughout the quarter.

Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. showed an upward trend in weekly revenue, peaking at $214 in the last week of September. Weekly downloads and active users were consistent, with downloads ranging from 1.3K to 1.7K and active users between 22K and 24K.

Race Master 3D - Car Racing from SayGames LTD, despite being a newer release, saw a strong performance in weekly downloads, reaching over 5.1K in early August before declining to 1.6K by the end of September. Active users followed a similar pattern, peaking at 7.2K in mid-August and settling around 5.3K by the end of the quarter.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the hybridcasual games market in Finland during Q3 2021. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021